Tokyo xtreme racer 2 plus#Includes unlimited streaming via the free Bandcamp app, plus high. If you hit a divider head-on at 90 miles an hour, you bounce back a few feet like a large unbreakable box that always lands right side up, and you start back up with no discernable damage to the car. Joseph Nanner & Vandal Hearts - Tokyo Xtreme Racer 2 Digital Track. Gameplay selections include Quick Race, where the objective is to beat as many rivals as possible (your SP gauge never replenishes) Time Attack, with the objective achieving as fast a time as possible on a specific section of road, and Free Run, where players can drive freely around the highways. TXR's physics are unrealistic even by arcade racing-game standards. The main objective is to defeat the more than 300 rivals that populate the area and become Emperor of the Highway. Returning to the garage, players can opt to change vehicle settings, purchase, install, or replace car parts, buy and sell cars, or read up on the rivals encountered so far. At the conclusion of each race, players are awarded CP based upon their performance. Pedestrian traffic alters the nature of each race, and certain challenges can be easier or harder depending on the section of expressway they take place upon, with traffic density and the nature of the road itself differing from location to location. The losing vehicle's SP bar will continually drain until the lead car is overtaken and the battle ends when one player's SP bar is completely depleted. When this occurs, two SP (Speed Points) bars appear on screen - representing both your health bar and your rival's. If he or she taps the brakes then your challenge is declined, otherwise, the race is on. Once you happen upon a rival (indicated by an 'R' marker), a race can be initiated by flashing your highbeams. The various sections of the road are home to different rival gangs, each consisting of a number of adversaries whom the player must compete against and beat in order to be able to challenge the gang leader. Thereafter, you can elect to cruise around the Tokyo expressways looking for rivals to race. The Quest Mode serves as the primary mode of play, providing an initial allotment of 15,000 CP (Credit Points) with which to purchase a car. Embracing the enigmatic discipline of illegal street racing is Tokyo Xtreme Racer 2, the sequel to Genki's original Dreamcast racer.Right now Im using a low-end class A car, I cant beat any rivals because they all have much faster acceleration. But this game has some of the most severe grinding ever seen in a game. The phenomenal graphics, cruising Tokyo highways in pitch black night. I'm used to TXR1's level of points, where after winning 15 or 20 races in a few hours I'd be able to significantly advance my car's abilities, or afford a new car, why would they change this I like all the new options and the huge increase in available cars, but it seems that I'm never going to get to enjoy these aspects in game because advancing occurs at such a snails pace, that I would have to invest even more time than any RPG in order to enjoy a couple of the new cars. 10-12-2019, 03:20 PM Tokyo Xtreme Racer 2 is a lot of enjoyment to play. Tokyo xtreme racer 2 upgrade#I can play the game for 3 hours and only be able to afford one upgrade for my car - which then puts me back at square one, with just a few thousand or hundred points, unable to afford anything anytime soon. Tokyo xtreme racer 2 series#Tokyo Xtreme Racer 2 is the first in the Shutokou Battle series that allowed true free-roaming of the complete Tokyos legendary Shuto Expressway (the previous Dreamcast game only allowed racing in C1 route). This low point system is really killing the enjoyment of the game for me. Document regional changes, such as the plate number system, as well as other unused/traffic cars ( documented here ). And this doesn't even take into account upgrading my current car with periodic 10,000 and 15,000 engine upgrades! So let's see - if I make an avg of 400 points per race, I will have to race almost 100 races in order to afford a fast car - since I cannot cash in my current car for money. The cars and parts are all still "expensive" pointwise with many of the slightly above average cars being at least 30,000 points. This game has great graphics, and I like the concept - but after playing it for a bunch of hours over the last few days, it seems that whenever I win a race, I only get 300-500 points.īack in TXR1, I seem to recall that winning a race would give you more like 2000-5000 points.
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